<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Simorgh 3D World Editor</title>
	<atom:link href="http://simorgh.sourenagames.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://simorgh.sourenagames.com</link>
	<description>Design Your Scene In Seconds</description>
	<lastBuildDate>Mon, 16 May 2011 15:49:49 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
		<item>
		<title>Geometry Instasing Technique, Implemented.</title>
		<link>http://simorgh.sourenagames.com/geometry-instasing-technique-implemented/</link>
		<comments>http://simorgh.sourenagames.com/geometry-instasing-technique-implemented/#comments</comments>
		<pubDate>Mon, 16 May 2011 15:12:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[buildings]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[instancing]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[multiple]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[parameters]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[skeletal animation]]></category>
		<category><![CDATA[technique]]></category>
		<category><![CDATA[trees]]></category>
		<category><![CDATA[vertex]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=88</guid>
		<description><![CDATA[In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex [...]]]></description>
			<content:encoded><![CDATA[<p>In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.</p>
<div id="attachment_447" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/05/Instansing.jpg"><img class="size-medium wp-image-447" title="Sourena Game Studio - Instansing" src="http://sourenagames.com/wp-content/uploads/2011/05/Instansing-300x154.jpg" alt="Sourena Game Studio - Instansing" width="300" height="154" /></a><p class="wp-caption-text">Sourena Game Studio - Instansing</p></div>
<div id="attachment_448" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/05/Instansing1.jpg"><img class="size-medium wp-image-448" title="Sourena Game Studio - Instansing(Simorgh Editor)" src="http://sourenagames.com/wp-content/uploads/2011/05/Instansing1-300x169.jpg" alt="Sourena Game Studio - Instansing" width="300" height="169" /></a><p class="wp-caption-text">Sourena Game Studio - Instansing</p></div>
<div id="attachment_453" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/05/StaticMeshInstancing.png"><img class="size-medium wp-image-453" title="Sourena Game Studio - Static Mesh Instancing" src="http://sourenagames.com/wp-content/uploads/2011/05/StaticMeshInstancing-300x235.png" alt="Sourena Game Studio - Static Mesh Instancing" width="300" height="235" /></a><p class="wp-caption-text">Sourena Game Studio - Static Mesh Instancing</p></div>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/geometry-instasing-technique-implemented/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create behavior of the character and visual desing</title>
		<link>http://simorgh.sourenagames.com/create-behavior-of-the-character-and-visual-desing/</link>
		<comments>http://simorgh.sourenagames.com/create-behavior-of-the-character-and-visual-desing/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 16:42:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Components]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=85</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div id="attachment_432" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/04/EntityCreator.jpg"><img class="size-medium wp-image-432" title="Sourena Game Studio_Mesh Loader" src="http://sourenagames.com/wp-content/uploads/2011/04/EntityCreator-300x160.jpg" alt="Sourena Game Studio_Mesh Loader" width="300" height="160" /></a><p class="wp-caption-text">Sourena Game Studio_Mesh Loader</p></div>
<div id="attachment_433" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/04/Adding-Components.jpg"><img class="size-medium wp-image-433" title="Sourena Game Studio_Adding Components" src="http://sourenagames.com/wp-content/uploads/2011/04/Adding-Components-300x159.jpg" alt="Sourena Game Studio_Adding Components" width="300" height="159" /></a><p class="wp-caption-text">Sourena Game Studio_Adding Components</p></div>
<div id="attachment_434" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/04/Unit-Creator.jpg"><img class="size-medium wp-image-434" title="Sourena Game Studio_Unit Creator Structure" src="http://sourenagames.com/wp-content/uploads/2011/04/Unit-Creator-300x161.jpg" alt="Sourena Game Studio_Unit Creator Structure" width="300" height="161" /></a><p class="wp-caption-text">Sourena Game Studio_Unit Creator Structure</p></div>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/create-behavior-of-the-character-and-visual-desing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trigger Implemented In Game &amp; Editor</title>
		<link>http://simorgh.sourenagames.com/trigger-implemented-in-game-editor/</link>
		<comments>http://simorgh.sourenagames.com/trigger-implemented-in-game-editor/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 15:25:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Trigger]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=82</guid>
		<description><![CDATA[Finally we decided, to Not using Nvidia PhysX In This Game. so we wrote our own Trigger System. Here there is a Simple Shot From this new Feature. and we can capture, each Trigger&#8217;s Events (OnEnter &#38; OnExit , etc &#8230;) in Script, so we can do what ever we want. following shots demonstrates it.]]></description>
			<content:encoded><![CDATA[<p>Finally we decided, to Not using Nvidia PhysX In This Game. so we wrote our own Trigger System.<br />
Here there is a Simple Shot From this new Feature.<br />
and we can capture, each Trigger&#8217;s Events (OnEnter &amp; OnExit , etc &#8230;) in Script, so we can do what ever we want.<br />
following shots demonstrates it.</p>
<div id="attachment_418" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/Trigger_1.jpg"><img class="size-medium wp-image-418" title="SourenaGameStudio_Trigger_Sample" src="http://sourenagames.com/wp-content/uploads/2011/03/Trigger_1-300x153.jpg" alt="SourenaGameStudio_Trigger_Sample" width="300" height="153" /></a><p class="wp-caption-text">SourenaGameStudio_Trigger_Sample</p></div>
<div id="attachment_419" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/Trigger_2.jpg"><img class="size-medium wp-image-419" title="SourenaGameStudio_Trigger_Sample" src="http://sourenagames.com/wp-content/uploads/2011/03/Trigger_2-300x154.jpg" alt="SourenaGameStudio_Trigger_Sample" width="300" height="154" /></a><p class="wp-caption-text">SourenaGameStudio_Trigger_Sample</p></div>
<div id="attachment_420" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/Trigger_Script.jpg"><img class="size-medium wp-image-420" title="SourenaGameStudio_Trigger_Coding_In_Script" src="http://sourenagames.com/wp-content/uploads/2011/03/Trigger_Script-300x169.jpg" alt="SourenaGameStudio_Trigger_Coding_In_Script" width="300" height="169" /></a><p class="wp-caption-text">SourenaGameStudio_Trigger_Coding_In_Script</p></div>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/trigger-implemented-in-game-editor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2D &amp; 3D Sound Implemented In Engine And Editor</title>
		<link>http://simorgh.sourenagames.com/2d-3d-sound-implemented-in-engine-and-editor/</link>
		<comments>http://simorgh.sourenagames.com/2d-3d-sound-implemented-in-engine-and-editor/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 15:19:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Sound]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=78</guid>
		<description><![CDATA[2d &#38; 3D sound System, Implemented in engine and editor. with OpenAL &#38; Fmod APIs. we can put 3d sounds, just like the other objects to scene . &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>2d &amp; 3D sound System, Implemented in engine and editor. with OpenAL &amp; Fmod APIs.</p>
<p>we can put 3d sounds, just like the other objects to scene .</p>
<div id="attachment_426" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/3DSound.jpg"><img class="size-medium wp-image-426" title="SourenaGameStudio_3DSound" src="http://sourenagames.com/wp-content/uploads/2011/03/3DSound-300x160.jpg" alt="SourenaGameStudio_3DSound" width="300" height="160" /></a><p class="wp-caption-text">SourenaGameStudio_3DSound</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/2d-3d-sound-implemented-in-engine-and-editor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>7th March Shots &#8211; Last Screen Shots</title>
		<link>http://simorgh.sourenagames.com/7th-march-shots-last-screen-shots/</link>
		<comments>http://simorgh.sourenagames.com/7th-march-shots-last-screen-shots/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 18:20:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Screen Shots]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=75</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div id="attachment_412" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/Shut_16-12-89.jpg"><img class="size-medium wp-image-412" title="Sourena Game Studio - 7th march 2011 shots" src="http://sourenagames.com/wp-content/uploads/2011/03/Shut_16-12-89-300x154.jpg" alt="Sourena Game Studio - 7th march 2011 shots" width="300" height="154" /></a><p class="wp-caption-text">Sourena Game Studio - 7th march 2011 shots</p></div>
<div id="attachment_413" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/Shut1_16-12-89.jpg"><img class="size-medium wp-image-413" title="Sourena Game Studio - 7th march 2011 shots" src="http://sourenagames.com/wp-content/uploads/2011/03/Shut1_16-12-89-300x154.jpg" alt="Sourena Game Studio - 7th march 2011 shots" width="300" height="154" /></a><p class="wp-caption-text">Sourena Game Studio - 7th march 2011 shots</p></div>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/7th-march-shots-last-screen-shots/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Billboard Implemented in Engine &amp; Game</title>
		<link>http://simorgh.sourenagames.com/billboard-implemented-in-engine-game/</link>
		<comments>http://simorgh.sourenagames.com/billboard-implemented-in-engine-game/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 17:54:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Billboard Editor]]></category>
		<category><![CDATA[Simorgh 3D World Editor]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=72</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div id="attachment_407" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/billboard.jpg"><img class="size-medium wp-image-407" title="Sourena Game Studio - Billboard in editor" src="http://sourenagames.com/wp-content/uploads/2011/03/billboard-300x160.jpg" alt="Sourena Game Studio - Billboard in editor" width="300" height="160" /></a><p class="wp-caption-text">Sourena Game Studio - Billboard in editor</p></div>
<div id="attachment_408" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/billboard_ingame.jpg"><img class="size-medium wp-image-408" title="Sourena Game Studio - Billboard in game" src="http://sourenagames.com/wp-content/uploads/2011/03/billboard_ingame-300x154.jpg" alt="Sourena Game Studio - Billboard in game" width="300" height="154" /></a><p class="wp-caption-text">Sourena Game Studio - Billboard in game</p></div>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/billboard-implemented-in-engine-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Particle System Implemented in Engine and Editor</title>
		<link>http://simorgh.sourenagames.com/particle-system-implemented-in-engine-and-editor/</link>
		<comments>http://simorgh.sourenagames.com/particle-system-implemented-in-engine-and-editor/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 17:31:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Particle Editor]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=69</guid>
		<description><![CDATA[here you can see very simple scene with some particle systems.]]></description>
			<content:encoded><![CDATA[<p>here you can see very simple scene with some particle systems.</p>
<div id="attachment_401" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/particle_editor.jpg"><img class="size-medium wp-image-401" title="Sourena Game Studio-Particle System Editor" src="http://sourenagames.com/wp-content/uploads/2011/03/particle_editor-300x160.jpg" alt="Sourena Game Studio-Particle System Editor" width="300" height="160" /></a><p class="wp-caption-text">Sourena Game Studio-Particle System Editor</p></div>
<div id="attachment_402" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/03/particle_system.jpg"><img class="size-medium wp-image-402" title="Sourena Game Studio-Particle System In Game" src="http://sourenagames.com/wp-content/uploads/2011/03/particle_system-300x155.jpg" alt="Sourena Game Studio-Particle System In Game" width="300" height="155" /></a><p class="wp-caption-text">Sourena Game Studio-Particle System In Game</p></div>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/particle-system-implemented-in-engine-and-editor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Characters In 12 Visages</title>
		<link>http://simorgh.sourenagames.com/new-characters-in-12-visages/</link>
		<comments>http://simorgh.sourenagames.com/new-characters-in-12-visages/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 18:01:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Add Entity]]></category>
		<category><![CDATA[3D Models]]></category>
		<category><![CDATA[animations]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[rig]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=66</guid>
		<description><![CDATA[In this shot you can see some new characters. although most of them are enemy characters &#8230;]]></description>
			<content:encoded><![CDATA[<p>In this shot you can see some new characters.</p>
<p>although most of them are enemy characters &#8230;</p>
<div id="attachment_384" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/01/shatranj.png"><img class="size-medium wp-image-384" title="Sourena Game Studio - New Characters" src="http://sourenagames.com/wp-content/uploads/2011/01/shatranj-300x168.png" alt="Sourena Game Studio - New Characters" width="300" height="168" /></a><p class="wp-caption-text">Sourena Game Studio - New Characters</p></div>
<div id="attachment_382" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/01/shatranj2.png"><img class="size-medium wp-image-382" title="Sourena Game Studio - New Characters" src="http://sourenagames.com/wp-content/uploads/2011/01/shatranj2-300x168.png" alt="Sourena Game Studio - New Characters" width="300" height="168" /></a><p class="wp-caption-text">Sourena Game Studio - New Characters</p></div>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/new-characters-in-12-visages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Water Implemented In 3D Engine</title>
		<link>http://simorgh.sourenagames.com/new-water-implemented-in-3d-engine/</link>
		<comments>http://simorgh.sourenagames.com/new-water-implemented-in-3d-engine/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 17:54:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Water Editor]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=64</guid>
		<description><![CDATA[here you can see new water in Sourena Engine ( KGE)]]></description>
			<content:encoded><![CDATA[<p>here you can see new water in Sourena Engine ( KGE)</p>
<p style="text-align: center;">
<div id="attachment_379" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2011/01/water.jpg"><img class="size-medium wp-image-379" title="Sourena Game Studio - Water" src="http://sourenagames.com/wp-content/uploads/2011/01/water-300x168.jpg" alt="Sourena Game Studio - Water" width="300" height="168" /></a><p class="wp-caption-text">Sourena Game Studio - Water</p></div>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/new-water-implemented-in-3d-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Component Base Structure in Simorgh 3D World Editor</title>
		<link>http://simorgh.sourenagames.com/component-base-structure-in-simorgh-3d-world-editor/</link>
		<comments>http://simorgh.sourenagames.com/component-base-structure-in-simorgh-3d-world-editor/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 09:27:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Components]]></category>

		<guid isPermaLink="false">http://simorgh.sourenagames.com/?p=57</guid>
		<description><![CDATA[In 12 Visages, we Implement game core on component base structure. in this structure each entity can carry different behavior ( select , move , attack , harvest , Build , etc &#8230;) components can be attach and detach in real time to the entity (also their effects on the entity who carrying that component) [...]]]></description>
			<content:encoded><![CDATA[<p>In 12 Visages, we Implement game core on component base structure.<br />
in this structure each entity can carry different behavior ( select , move , attack , harvest , Build , etc &#8230;)<br />
components can be attach and detach in real time to the entity (also their effects on the entity who carrying  that component)</p>
<div id="attachment_342" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2010/12/1.jpg"><img class="size-medium wp-image-342" title="Sourena Game Studio - Component Base Structure" src="http://sourenagames.com/wp-content/uploads/2010/12/1-300x217.jpg" alt="Sourena Game Studio - Component Base Structure" width="300" height="217" /></a><p class="wp-caption-text">Sourena Game Studio - Component Base Structure</p></div>
<div id="attachment_343" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2010/12/2.jpg"><img class="size-medium wp-image-343" title="Sourena Game Studio - Component Base Structure" src="http://sourenagames.com/wp-content/uploads/2010/12/2-300x187.jpg" alt="Sourena Game Studio - Component Base Structure" width="300" height="187" /></a><p class="wp-caption-text">Sourena Game Studio - Component Base Structure</p></div>
<div id="attachment_344" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2010/12/3.jpg"><img class="size-medium wp-image-344" title="Sourena Game Studio - Component Base Structure" src="http://sourenagames.com/wp-content/uploads/2010/12/3-300x177.jpg" alt="Sourena Game Studio - Component Base Structure" width="300" height="177" /></a><p class="wp-caption-text">Sourena Game Studio - Component Base Structure</p></div>
<p>In Editor :</p>
<div id="attachment_345" class="wp-caption aligncenter" style="width: 310px"><a href="http://sourenagames.com/wp-content/uploads/2010/12/unit_property.jpg"><img class="size-medium wp-image-345" title="Sourena Game Studio - Unit Property" src="http://sourenagames.com/wp-content/uploads/2010/12/unit_property-300x169.jpg" alt="Sourena Game Studio - Unit Property" width="300" height="169" /></a><p class="wp-caption-text">Sourena Game Studio - Unit Property</p></div>
<p><strong><br />
</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://simorgh.sourenagames.com/component-base-structure-in-simorgh-3d-world-editor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

