Category: Simorgh 3D World Editor


Sourena Game Studio Vertex Color 1
Sourena Game Studio Vertex Color 1
Sourena Game Studio Vertex Color 2

Sourena Game Studio Vertex Color 2

This Panel Is Resposible for Logging 3D Engine Logs & Script Logs and game and editor log in Separate tabs.

Sourena Gasme Studio Logger Panel

Sourena Gasme Studio Logger Panel

This Feature allow users to test and debug final game very easily. just by press  F5 button we will see final game in external window over a editor main window. no loading and waiting object will appear for designers. this feature is full optimized for designers who are not patient . every feature in editor and game and segan gui will comes to work with their maximum power and performance in this Mode and we call it Real Time Mode. just design your scene and enjoy saving time.

Sourena Game Studio RealTime_Mode_In_Simorgh_Editor

GUI – New Shaders Added

We Added Some New Shaders To GUI Objects. you can see some of them in the scene

sourena simorgh 3d world editor GUI New Shaders

Shadow map and Alpha test

The shadow map in editor implemented

Shadow mapping with alpha test

Save & Load System In Simorgh Editor Is Base On Binary Serliazing .

We have a Structure For All Object In The Scene ,and when we want to save the scene we save all saved structures that realted to the object in the scene , By Writing Bit by Bit Into the file . and for loading we do vice versa.

Sourena Simorgh : Save & Load Complex Scene

Sourena Simorgh Editor’s Undo & Redo Programming Completed.

This undo&redo Algorithm based on Actions.

All Important Actions happened On Scene Will Be Save In Action Structure .

Actions Like Adding & Moving & Deleting & Editing etc … are support in This Algorithm.

This Algorithm Is Very Fast . We do not Save All Scene Objects . so just each object that is edited or changed, will be add to Action list by it’s changed Parameters .

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